FAQ

Frequently asked questions about WobblePic.

Installation & Setup

Is WobblePic free?

Yes! WobblePic is completely free to use for both personal and commercial purposes.

Which operating systems are supported?

Currently, WobblePic is available for Windows only. macOS, iOS, and Android versions are planned for the future.

What are the system requirements?

You need a GPU that supports OpenGL 3.3 or later (most GPUs from 2012 onwards) and at least 4GB of RAM. For AI Segmentation, an AMD, NVIDIA, or Intel GPU is required for hardware acceleration via ONNX Runtime + DirectML.

What image formats are supported?

WobblePic supports JPG, PNG, BMP, GIF, WebP, and TIFF formats.

Features

What is AI Segmentation?

AI Segmentation uses SAM2 (Segment Anything Model 2) to automatically detect objects in your image. Once an object is segmented, only that area wobbles while the background stays fixed — making the effect much more realistic and fun!

Can I use WobblePic without the SAM2 model?

Yes! Without SAM2, the entire image area will wobble when you drag it. Segmentation is optional — WobblePic works perfectly fine without it.

Do I need a GPU?

A GPU with OpenGL 3.3 support is required for the core wobble rendering. For AI Segmentation, a DirectML-compatible GPU (AMD, NVIDIA, or Intel) is needed for hardware acceleration. Without a compatible GPU, segmentation will fall back to CPU mode (slower but functional).

Troubleshooting

The app won't start or the screen is black.

Make sure your GPU drivers are up to date. WobblePic requires OpenGL 3.3 support. If the problem persists, try running the app with the --verbose flag and check the log files in the logs/ directory for error details.

SAM2 model loading takes a long time.

The SAM2 model loads in the background when the app starts. This usually takes a few seconds depending on your hardware. You can start viewing and interacting with images immediately while the model loads — a "Loading SAM2 model..." overlay will disappear once it's ready.

My image won't open.

Make sure the file is in a supported format (JPG, PNG, BMP, GIF, WebP, or TIFF). If the file is corrupted or in an unsupported format, WobblePic will skip it.

General

Is the source code open source?

WobblePic is freeware but not open source. You can use it freely, but the source code is not publicly available. See the License page for details.

Are macOS or mobile versions available?

Not yet, but they are on the roadmap! macOS and iOS (Swift + Metal + Core ML) are planned first, followed by Android (Kotlin + OpenGL ES + ONNX Runtime).

Where can I report bugs or request features?

Please visit the GitHub Issues page to report bugs or suggest new features.